It really does seem like from that moment on, my focus in life was on the world of the Arts. The Imagination and its ability to tell stories seems to have become one of the key guiding passions of my life. One of my main avenues for plugging into reality, if that makes any sense. Thanks to the efforts of Henson, and others like Spielberg and Don Bluth, I was granted the ability to be curious about how stories are made and what they all mean. It's a path I haven't really strayed from since. Looking back, I think the best part of getting hooked on all of this stuff was that was I never aware at any point that I was receiving a lesson. I was just having too much darn fun to bother with the notion that I might have been learning something at the same time. Looking back on it now, I've come to regard stumbling upon gifts like that as perhaps the best and truest way to teach any valuable subject to a person, no matter their age. Anyway, the point is that from that moment on, I was a student of film, and later books.
When I learned to read for myself it was like discovering yet another key to an unnoticed secret casement. The best way I can describe the value of becoming a bookworm is to say that it's like being able not just grasp or reach at least some kind of understanding of reality, it's also that for a moment or two, you're able to hold a potentially valuable aspect of it in your hands. I can't tell how much sense I must be making now. I'm also not so sure it matters. Those who know what its like to come under the spell of good storytelling will know what I mean. If a filmmaker like Henson was the gardener who planted the original seed in my mind, then it was later writers like Dr. Suess, Charles Schulze, Mark Twain, Edgar Allan Poe, Arthur Conan Doyle, and J.R.R. Tolkien who taught me that the essence of stories all comes from the words on the page before it ever can or will exist anywhere else. So, to reiterate, I was a reader and a filmgoer to begin with. These twins aspects of a life must be kept in mind, because otherwise nothing I'm about to explain about the occasional hobby that grew out of this process will make sense. It's only with the full picture in place that you'll be able to understand what it's like to turn into a work of fiction. The way this latter half of my tale came about is natural enough if you're the kind of person who likes to read and watch a lot of stories. As I got older I began the normal process of growing up to be a discerning reader. Rather, let's say that I've gotten somewhat better at being able to tell a good work of narration from either the minor, or else just plain bad. What I think few people, even the professionals never bother to keep in mind, is that the Art of Writing is very much one big game of chance. I've heard the act of literary composition described as the same type of job as any other manual labor, like brick laying or architecture. I'm willing to admit a great deal of truth in that sentiment. What I think even the best authors seem to miss about this aspect of the trade is that their really describing no more than the Craft of their jobs. When it comes the actual capital-A Art of telling stories, then I'm afraid everyone is either a rookie or veteran Vegas gambler, and the house odds are always stacked against your favor. Good writing isn't just labor, it also involves a lot of dumb luck.
Another way to say it is that the best writing often winds up as one big game of Go Fish. The artist tries to turn their attention to the Imagination, and then just hopes and prays that something will happen. That a really creative idea will pop up into their head, like a flair sent up from the middle of a vast lake. I've read and studied this phenomenon enough to know that this is pretty the ultimate standard operating procedure for all writers. All are at the mercy of the Muse. The trouble with this method of operation is that when you get right down to it, all that the literary game of Go Fish amounts to is just gambling with the odds. It's the basic idea of rolling the dice or betting on the lucky number by other means, no more, no less. In that sense, much like running and playing the odds in Vegas, all the really best books amount to little more than hopeful bets that somehow managed to come up all Aces and Jacks. An even better way to put it is that the successful story belongs to whoever is lucky enough to draw that tricksy wild card in their favor. If all that sounds less than promising, then the real kick in the teeth is that there is no sure-fire formula for working the odds in your favor. It's proven impossible to cheat the Imagination. You either play by its rules and wind up with a maybe publishable book, or else you take your little red wagon and go home, never to show your face at this particular dice table ever again.
There is one aspect to this whole literary gaming table that's begun to fascinate me in recent years. I'm not talking about the blockbuster successes or the cringeworthy failures anymore, here. Nor am I thinking about at all about the middle of the roaders, the types of storytellers who are good enough to be remembered, even if they're not in the company of the greats. The type of stories that have begun to draw more of my attention of late are the ones where the roll of the dice somehow just didn't pay out, yet you'll swear its almost possible to see the faint hints, traces, and outlines of how things could have worked if the writer had just a little bit more careful. What I'm talking about now, in other words, are those moments where you run across a story that is an objective poor showing, if maybe not just plain bad. These are the less than successful efforts where nonetheless a careful study of the material leaves the notion that you can just begin to see how things might have been able to work out with better success. If only the artist had paid greater attention to the artistic material they were working with. If they had just taken a bit more time to work out this particular plot point, or chosen to explore this otherwise unexamined bit of narrative thread, then things might have been different. I don't say the finished product would have been a masterpiece. Yet at least it might have had a better chance of being a genuine entertainment. These are the ground rules for the kind of unfinished story I'm thinking of.There are some books and films out there, in other words, where you can tell there was a lot good potential to be had, and yet the bet just never came off. The author didn't play the cards he was dealt as well as he should or could have. Are you starting to see what I mean when I say that writing is like gambling? You take a chance on a roll of the dice, and the worst plays are the one's where you can see in retrospect how things could have been better if you'd just played your cards different, or given the writing a bit more of the effort needed to be, at the very least, a pretty decent read. I've been fascinated by those almost success stories for sometime now. What happened is I'd get to mulling over various finished products where I could tell the story still needed a bit of work. The pastime I mentioned before got started when I began the serious effort of giving some actual thought into the question of whether or how could an essentially incomplete story be made better than what we got, or wound up with? That was the key to the whole thing for me. If you can find any halfway decent answer to that question, then you might have learned a thing or two about the Art of Storytelling that's not in any of the official dossiers. So that's the hobby I've started. I've taken works that seemed unfinished, and I began to mentally consider the all of the possible ways and means in which a mediocre tale can be a good one.
To my own surprise, I've managed to come up with a few possible solutions to a few final products that seemed lackluster. I kind of surprised myself by stumbling upon what (to me, at least) sounds like a more promising narrative through line than the official one we've gotten for every single release in the Destiny video game franchise, for instance. I'm not saying I've managed to find anything like a definitive storytelling solution. Just one that grants the secondary world of those games a better overall plot, and hence a greater use of its recurring cast of characters. That's a story for another day, however. The point I've been working up to with all of this is that it was this relatively recent hobby of mine that lead by pure accident to the discovery that I was just a picture in a book. The way that came about was that I happened to stumble by pure chance on the account of someone else who seems to have had the exact same idea more than 40 years before I was born. I was doing nothing more than looking for something to read, and then I ran across the history of how some enterprising young wit in Argentina came to similar conclusions about how a merely competent story could become a potentially great one with just a bit of proper rewriting. This is the story of "Pierre Menard", by Jorge Luis Borges.