Sunday, May 24, 2026

The Literary Folklore of Scary Stories to Tell in the Dark: The Dream (1991).

It's difficult to know where to begin.  This is one of the major problems with those works of fiction which manage to achieve a kind of culturally monolithic status in the minds of generations of fans.  There's so much to talk about you that you don't know where to start.  That's the way it is for a lot of 80s and 90s kids when it comes to the reputation of Alvin Schwartz's collection of Scary Stories to Tell in the Dark.  In some ways, it's not the sort of outcome you might expect for a book series like this.  While the reputation of Schwartz's books are widespread now, what's interesting about the way the series grew it's reputation is just how quiet it all was in comparison to the way any work of print fiction catches on the pop culture zeitgeist now.  Schwartz never got to enjoy the kind of digital connectivity that later writers like Suzanne Collins were to have and benefit from.  He was one of the world's last great analog children's writers.  His texts were made and produced in an era when word of mouth was a very literal term and practice  The first book in the collection hit the shelves in the year 1981.  Computers and video games were already making waves, yet both were still so much in the crib that it's useless to talk about them with the same ubiquity they have now.  No one could share info on these weird little tomes on a message board somewhere, the way we all can now.  It really was one of the few examples of a genuine literary underground phenomenon amongst the Young Adult Reader bracket.  It all seems to have started as its own, peculiar form of urban legend.

Perhaps that's kind of fitting for a collection dedicated to the preservation of Old World Folklore, with a particular emphasis on the Macabre.  It marks the books as having a literary debut that's fitting to the way in which they were constructed, with just as much patient care in terms of scholarship, as much as the regular necessity of story craft.  What happened is that one kid somewhere in the United States would see the first volume on a bookstore shelf somewhere, or tucked away in the stacks of the local school library, and the very first thing that got their attention was the book's cover art.  Here's the part where I have to pause and give a detour for a bit.  Partly that's because I'll get flamed into oblivion if I don't.  And also it's because there's really no longer any way you can separate Schwartz's text from the illustrations of Stephen Gammell.  The first thing about that initial volume in the series that jumps right out at the viewer is the sight of a decaying human skull with bits of flesh still hanging onto it, including a set of very devious looking eyes, which peer out at the reader with an equal sense of menace and invitation.  It's a real "Step into my parlor, said the Spider to the Fly" type moment.  You can tell right away that Gammell's grotesque cover mascot is there to beckon the reader in, and also deliver one hell of a fair warning in just that one, single side-eye glance.  This book ain't here to hold you hand, folks.

That cover is letting you know that it means nothing other than dead serious business.  It's here to entertain ya, if you'll let it.  Heaven help you, however, if ever think it's there to hold your hand.  If that's what you're after then you're in the wrong place, my friend.  You'd better leave, because what's waiting for you in the pages beyond the cover is nothing less than on ongoing gallery of fresh nightmares, each of them brought to a wonderful, ghastly sort of half-life through Gammell's pen and paint brush in combination with Schwartz's stories.  In a fitting irony, it is the words of the books most virulent critic, Sandy Vanderburg that sums it up best.  In a Chicago Tribune article, Vanderburg is quoted as saying, “If these books were movies, they’d be R-rated because of the graphic violence (web)".  To which all I can say, looking back on those thoughts today is, "Ma'am, take my word for it.  I can only wish that's the kind of final product we got out of those books".  By all rights any decent adaptation should gear itself more towards the Tales From the Crypt and Creepshow crowd.  It shouldn't be concerned with catering to the Young Adults, and should instead focus on the actual mature content of the folklore that Schwartz crammed into each volume.  I'd even go so far as to argue the fact that any decent adaptation of this material would have to veer into a hard R rating is one of the strange glories of the book's success.

That's because while it might have been Schwartz's intention to cater to the Pre-Teen demographic, in order to do so, he relied on series of ancient folktales whose roots and origins are anything but child friendly.  The fact that some parents likely told such stories to actual children as far back in the Middle Ages says more about how our ideas of what is appropriate for young audiences has changed, more than it does about the content of the tales themselves.  Still, that's how it all began, with some kid somewhere deciding to be brave enough to pick that first installment off the shelf, with the skeletal head grinning at you like the Crypt-Keeper waiting for you to take a peak into a dark and twisted other world.  The kid would then come away so impressed that he'd then go out and share the text with his friends on the playground or at their after-school hangouts.  Those friends would then see what he was talking about, and come away just as frightened, and therefore delighted as that first lucky audience member.  From there, everything about the series just grew, until it's become the beloved staple of 80s and 90s childhoods that it is today.  What I don't think gets enough appreciation as it should, however, is the amount of scholarship that Schwartz placed into those updated collections of ghoulish folklore.  Hence this article's efforts.

What I'd like to do is mix things up here, not by a lot, just a little.  There may be a few elements of the regular review style in this essay, where it seems appropriate.  However the main focus will be on revealing the hidden qualities of learning that Schwartz brought to bear upon his stories.  A better and fuller understanding of this collection of ghastly tales is helped a great deal by keeping in mind that it's not just a work of fictional artistry, but also that of folklore, proper.  It means there's an extra layer of strategy at work in these books, one that perhaps offers an overlooked explanation for why they've lasted so long.  One that goes beyond the usual fan reactions of just praising Gammell's warped, yet admittedly brilliant art style.  This is a perspective that keeps in mind the pedagogical aim that Schwartz had for his collections.  He meant them to be as much as learning as a frightening, and entertaining experience.  It's what explains the most unique feature of all three books.  These have got to be the sole YA short story series I'm aware of that have actual scholarly footnotes attached at the end of each volume.  In the back of all three entries is where readers can join Schwartz as he dons his professor's cap, and tries to see how well his audience has been paying attention to the folk studies aspect of his efforts.  The dearth of commentary here isn't encouraging on that score.

It tells me that no one is taking seriously the goals Schwartz set out for himself in writing this series.  He wanted to see if it was possible to find a way to make learning about folklore fun for kids.  His big light bulb idea was to realize that at least there was a chance this could be done, provided the lesson plan was packed into the kind of entertainment that kids loved to interact with.  His genius move was in realizing just how much kids love to be spooked by a good scary story, and how well this insight jibed with the kind of tales from old times that he'd collected in his job as a folklorist.  What better way to get kids interested in all of this quaint and curious forgotten lore than by repackaging them as a book of Horror stories.  In some ways, this also means that the very cause of the books' success has also been somewhat of an undoing for the purpose it was meant to serve.  The twin strengths of Schwartz's skills as a natural storyteller combined with Gammell's Inspired sense of the nightmarish means it's always these two elements that anybody remembers nowadays about the books.  This state of things tends to hold true even for those of us who've still kept ahold of our old, battered, yet well loved childhood copies from elementary school.  That's not to say this isn't without reason, just that we're missing the full picture, here.

If you want to get a completed picture of the idea Schwartz was trying to pass on to future generations when they were young, then it helps to see what can be done by actually taking the time to interact with the scholarship that's presented at the end of each book, and see what happens.  There's at least one enterprising fan out there who's taken it upon himself to get things rolling in this direction.  I'm sure Jon Solo is, as of this writing, something of an honest-to-goodness Internet personality.  His specific area of expertise is in trying to dig down into the roots of our favorite stories, and pop cultural pastimes, and see just how far down the rabbit hole of artistic Inspiration he can go.  He does all of this with a constant, recurring interest in world folklore.  In other words, he's sort of the ideal audience member that Schwartz might have been looking for this whole time.  Not too long ago I ran across a video of Jon's that contained just enough of the best sort of information that would help a reader gain a better understanding of the scholarship that Alvin placed into his books.  What makes this particular video an ideal subject for an article examining the scholarship behind Scary Stories is because of a hint dropped in the course of his excavation into the source material Schwartz complied for the third volume entry called, "The Dream".

Sunday, May 10, 2026

Cloak and Dagger (1984).

Henry Thomas will always be synonymous with Steven Spielberg's E.T.  He may have managed to find success in a host of other films, and even other genres (the most notable of which remains his work for none other than Martin Scorsese), yet the memory of pop culture often turns out to be a fickle and cruel tyrant.  There used to be a saying in Hollywood that you're only as good as your next picture.  However the passage of time seems to have proved that a more accurate maxim goes something like, "If you ever manage to make something great, then nothing else you do will ever matter".  Spielberg is sort of lucky in that regard.  The story of a lost alien child remains one of his most iconic and beloved pictures, yet it's clear he's just as well known for movies like Jaws and the Indiana Jones films, or his collaborations with Don Bluth, just as much as that archetypal image of a bicycle flying across the face of the moon.  It could be argued that even the fact that a former critical flop like Hook is starting to have its reputation re-evaluated in a positive way is a testament to the director's ability to not be limited just to any one singular bit of accomplishment.  That's got to be a sign of the best sort of talent an artist can ask for, in the grand scheme of things.  The fact remains, however, that while the filmmaker who directed him continued to flourish and thrive, Spielberg's former main child star from 1982 is still just Elliott so far as most viewers are concerned.  

Hell, I wouldn't be surprised if most of us don't even recognize him from any of his adult performances.  And I'm willing to be you anything that nobody recalls that he was ever in a kid's action adventure thriller involving spies.  It was the very next thing he did right after that trip across the Moon.  Cloak and Dagger is an interesting sort of film, in that it's one of those few times when a studio decides to update one of its old properties for whichever audience is currently packing theaters.  Back in the 1980s, with Spielberg's Sci-Fi family epic causing its own little juggernaut in pop culture, it meant creating a studio system eager to capitalize on that picture's success.  One of the most obvious ways to do that was to try and see if you could still bank on the star power of E.T's lead actor.  This seems to have been the sole motivating factor in getting Cloak off the ground.  The studios sniffed a potential goldmine waiting to be exploited for however long Spielberg's juggernaut lasted in the popular consciousness, and so they remade an old film for the specific purpose of having Thomas star in it.  The final result was the film under the microscope today.  And the real question is just how well it holds up under its own merits.